I've never had much luck getting the depth buffer in the games I've tried so: is it possible to provide a tick-box, like Show FPS, for 'View Depth Buffer' where it just enables the depth-buffer debug mode so you can see if it's accessible or not at a glance.
Sometimes the presses register, sometimes they don't. But not in The Long Dark, it's behaving exactly like Resahde 2.0 did in Dying Light. I read in one of your posts this is fixed in 3.0 by checking for a press and release, and it certainly works fine in the other two games I tried. The Long Dark: Reshade 2.0 had this thing in Dying Light where it wouldn't always respond to enabling/disabling Reshade.I started to Tab around but this turned out to be a bad idea for my keybindings, suddenly replacing the Shift-F2 to Tab, the screenshot key to Tab. Appears if game is capturing mouse for movement when looking around first person, Reshade can't grab it. The Long Dark: Can't move mouse in Reshade interface in-game.dlls through the Ctrl-click feature you added. I point it to a game (tried 3 games), I see a temp file created in that game directory, and it hangs forever. Installer: didn't actually work for me.Yes if you visit the forums you know you need to go to GitHub, but is this planned as a future feature? Plus, of course, auto-updating the shaders (or on a click) would be fantastic.
I was expecting it to download the latest version of the pack automatically for me, but of course it didn't and there was no option to do so.
Tutorial was great, covered everything! Except.Some feedback, I don't know this has appeared in previous beta threads, but here's my thoughts: Love everything about it - the interface, the real-time changes, the speed. So this is my first use of it at release, and I have to say: So I deliberately hadn't even looked at a single beta of 3.0, though largely due to time.
More easy for share with friend all pack or help a wimp, usually to avoid explain to every person how to install and configure Reshade i send him directly to unpack the zip in the game, I have to say only where and in a moment he can prove it, with the absolute addresses this is possible only by sheer luck, relative is more versatile. TextureSearchPaths=.\.\reshade-shaders\Textures PresetFiles=C:\Games\Black Desert Online\bin64\sweetbdo.iniĮffectSearchPaths=.\.\reshade-shaders\Shaders PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 ScreenshotPath=C:\Games\Black Desert Online\bin64 TextureSearchPaths=C:\Games\Black Desert Online\bin64,C:\Games\Black Desert Online\bin64\reshade-shaders\Textures It's possibile in dxgi.ini use relative link? i tried but negative, i mean:ĮffectSearchPaths=C:\Games\Black Desert Online\bin64,C:\Games\Black Desert Online\bin64\reshade-shaders\Shaders